We can also note that weapon/magic skills, at 5%/rank to 10%/rank are farm more potent than attributes (at 2%/rank). There are exceptions to this, but they're weapon and class specific A character who focuses entirely on might won't crit as often as someone who puts point into destiny and so, while they will hit a bit harder normally, won't crit nearly as often. All damage bonuses are addative with the exception of critical damage. The first thing to understand about Might and Magic X is that it does not favor specialization in damage.